Euphoria physics engine games




















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Do you want to help too? Leave a Reply Cancel reply Your email address will not be published. So far only the Star Wars Unleashed series, games from Rockstar , and releases from NaturalMotion itself have used the tech.

People may wonder "why don't more games use Euphoria if it's so great? Because NaturalMotion simply won't -- and to some extent can't -- let more people use it. Despite public marketing materials making it seem like a simple module or plug-in for existing game engines, the reality is a little less clean and easy.

Using the Euphoria "engine" is essentially contracting NaturalMotion to personally implement their techniques into a game in development. Though they don't publicly share what they charge, implications in communications to studios that have inquired about using Euphoria seem to suggest NaturalMotion charges at least six figures for their services. Considering the integration of physics, AI, animation, and gameplay systems required, they almost assuredly dedicate a team of full-time software architects and engineers -- if not their entire company -- to work on a project for months in order to ensure ideal implementation of the Euphoria system.

Since using Euphoria is essentially hiring a new development branch to focus solely on making animation systems for falling down, it becomes completely understandable that so few games have used it.

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Euphoria Physics is a game engine animation software developed and created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system" on next-generation consoles.

The software allows characters and even players to perform enhanced animated movements more naturally and interactively by utilizing "on-the-fly" programming animation, combining artificial intelligence, biomechanics and physics.

Euphoria covers nearly all in-game animated behaviors, including firearm usage, hand-to-hand combat, jumps and climbs, recoveries and interactions with in-world objects. In addition to enhanced animation cycles, Euphoria is also designed to perform more life-like animations and an underlying sense of self-preservation giving each character unprecedented interactivity and realism. For example, pedestrians who are knocked off-balance by a player will stumble around dynamically and grab onto objects or other people in the game world for support themselves.



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