Cheating tests games




















Another example might be the recently released Red Faction Guerilla — a third-person action game with a wide-open Martian world — in which the game spawns enemies just out of sight,, which then run in to attack the player.

This means an empty building, cleared of enemies seconds ago, can contain opponents again just moments later. Until you notice this happening — which everyone eventually does — you think you're just up against waves of reinforcements. But the illusion does not and cannot last, because these enemies appear even when it's 'unfair' or illogical for them to do so.

A brilliant game, one of the best of the year, but it still feels like it's cheating. Johnson points out how frustrating this can be for players, but it's not something that game designers can necessarily avoid.

If games are going to be suitably balanced for players to face a challenge, while still being allowed to win, then such artificial system must be in place. Johnson's example is that of racing games, where computer controlled cars slow down or speed up their pace relative to the player to create a fun experience. If the computer cars drove realistically then one mistake would pretty much put the player out of the race, every time.

This would not be entertaining, and most people would not enjoy racing games. It's notable that the racing games which do not include such concessions to the player are seen as extremely hardcore, and appeal only to limited audiences. Cheating, here, is a good thing. Of course, what matters is how the player perceives that artificiality. If done subtly, then it's not a problem — such as waves of enemies in FPS games arriving from places where it makes sense for them to appear, or races in which you're constantly struggling to overtake, and don't see the cars slowing down to let you cross the line.

Necessary cheating in a single player game comes about where the competition is asymmetrical between player and PC, and the final judgement is always made on whether the player is able to win, and enjoy doing so. Current page: Accepted cheats in gaming. North America. Page 1 of 3: Accepted cheats in gaming Accepted cheats in gaming Hacks and bots in online games Counter measures against game cheats. Audio player loading…. My Profile points. Log out. New Games Most Popular Games.

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